Almost twenty years ago, I recall coming across a paper (either in the AI library in Edinburgh, or the Computer Science library in Cambridge) which described an augmented reality approach to that most intractable of problems: fixing printers.
A number of forces have conspired to allow me to access a reference to that paper (Google's crawl/search, my memory being prompted repeatedly by augmented reality applications on mobile devices).
At any rate, I suspect the image below, from a document with a 1993 time stamp, may be one of the earliest incarnation of augmented reality. Feiner, S., MacIntyre, B., and Seligmann, D. (1993) "Knowledge-Based Augmented Reality." Communications of the ACM, Vol. 36(7), pp. 53-62.
Looking around now, what will be hitting mainstream in 17 years?


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